Media Studies Program
BUNNIES IN THE CITY: An exploration of hypertext comic as a hybrid medium
Cabinets on Campuses: Reimagining the Museum Through the History of Collecting
This thesis looks at the history of collections, tracing cabinets of curiosities to natural history specimens at colleges and universities during the 19th century. It will explore the trajectory of academic museums as art galleries became more prominent at colleges...
Camera Work: The Vital Force Behind A New Way of Seeing A Media Studies Program Senior Thesis
Photographer and journal editor Alfred Stieglitz has been credited with evolving an American style of looking at photography. After attempting to develop its recognition as an art form from within the gallery setting, Stieglitz seized an opportunity to instigate change...
Camera Work: The Vital Force Behind A New Way of Seeing A Media Studies Program Senior Thesis
Photographer and journal editor Alfred Stieglitz has been credited with evolving an American style of looking at photography. After attempting to develop its recognition as an art form from within the gallery setting, Stieglitz seized an opportunity to instigate change...
Can You Hear Us? A Content Analysis of Queer Representation in Audio Dramas
In this thesis, I analyze queer representation in seven popular audio drama podcasts. By studying examples of implicit and explicit mentions of sexuality and gender identity, queerness as an integral plot point, and general discussions of sexuality, along with fan...
Catching the K-Pop Wave: Globality in the Production, Distribution, and Consumption of South Korean Popular Music
Chicks who make flicks: the effect of blockbusters by, for, and about women
College-aged women on Instagram: an analysis of gender and social media
Through an analysis of gender and image theory as well as data gathered through survey, coding and interviews, I sought to explore how twenty-first century women both perform femininity through social media and challenge gendered stereotypes while doing so. I...
Colonial Imaginaries: Reconstructing French Indochina through Cultural Artifacts
This senior project examines the colonial conquest of Indochina on the part of the French during the last half of the 19th century and the first half of the 20th century not purely as a geographical and historical phenomenon, but...
Colonial Imaginaries: Reconstructing French Indochina through Cultural Artifacts
This senior project examines the colonial conquest of Indochina on the part of the French during the last half of the 19th century and the first half of the 20th century not purely as a geographical and historical phenomenon, but...
Conversational ecologies
This project takes a transdisciplinary approach to spatial interactivity, incorporating elements of theoretical discourse, speculative design, narrative worldbuilding, making, scientific experimentation and video. To me it is destructive to segregate bodies of knowledge, or any bodies for that matter, and...
Counterculture Cyberculture: Branding Apple products as tools for personal liberation
Counterculture Cyberculture: Branding Apple products as tools for personal liberation
Covering Islam: National Trauma and The Politics of the Imagination
My thesis scrutinizes the U.S. media construction of the events of September 11, 2001 as "national trauma," and the way in which this framing of the attacks has allowed '9/11' to invoke a visceral imagination of the deterministic relationship between...
Creating spaces of resistance and recognizing silenced narratives by using hip-hop feminism rhetoric
Creating the Autistic Perspective Via the Comic Book Genre
My senior project, "Glitch," uses the comic's medium to provide insight into the subjective side of someone with Autism Spectrum Disorder (ASD). The diagnosis is typically classified as a neurological disorder where the individual may feel over/under-stimulated, perform strict routines...
Creating the Play with Music The WORLD in Japan and Seeing Asian Theater with Media Studies Lens
Daydreams
Designing interactive digital installation for human-human interaction in live music events
In the 21st century, there is a strong trend of the audience's personal technology-dependent behavior in live music events, specifically music concerts and music festivals. This project, <em>Interplaying, </em>investigates the way technology is used to encourage the audience's human-human interaction...