Media Studies Program
Nothing Ever Changes, the System Always Wins: Analyzing 21st Century Colorism and its Discourse in Electronic Media
Nothing Ever Changes, the System Always Wins: Analyzing 21st Century Colorism and its Discourse in Electronic Media
Nothing Ever Changes, the System Always Wins: Analyzing 21st Century Colorism and its Discourse in Electronic Media
OFRENDAS: celebrations and toolkits within Latinx Poughkeepsie
On the ethics of street photography in the digital age
Our Past Would Have Been So Cool
This creative project explores the sentiment of nostalgia that is on the rise among a segment of the young Chinese population. I analyze the trend from three perspectives: as a social-psychological emotion, as political commentary, and as a manufactured taste...
Phenomenology of crossing: functional street exhibition & time lapse series
Pix pls: a middle school sexting scandal
Play as Emergence: Examining “Play” through Three Video Games
Play is a fundamental human activity that has been enjoyed by people of all ages and cultures throughout history. In this essay, I hope to explore how the concept of “play” is manifested in video games about the emergence and...
Playin' tha game: the role identity plays in b-ball players' and gangsta rappers' public stances on black sociopolitical issues
"Playin' Tha Game" explores the connections between black gangsta rappers, black basketball stars, and the degree to which they are vocal about black sociopolitical issues. Specifically the 1992 Dream Team members and L.A. based gangsta rappers were studied. Through analysis...
Power (in) play the articulation of the othered body and decolonization of historical memory through playwriting and performance
Even within an increasingly digital age, the body on stage continues to operate as an impactful and historically charged mode of communication, on both an individual and societal level. Theatre, I argue, is inherently a <em>medium of memory, </em>and as...
Quarantine : a visual documentation of a modern pandemic
rape jokes
Through a close analysis of rape jokes from mainstream American comedy, my thesis focuses on the ways women comedians utilize humor as a possible tool to challenge rape culture. To ground my inquiry, I look closely at the content, the...
Re-Presenting Reproductive Rights: A Matrixial Approach to the Abortion Debate
Reality of Love: The Heteronormative Agenda of ABC's the Bachelor
This project provides an oppositional reading of ABC's popular <em>Bachelor </em>franchise, arguing that these reality dating programs present viewers with specific narratives of gender, sexuality, class, and race that contribute to greater hegemonic discourse that reifies heterosexual marriage. Through a...
Recording COVID-19: "Escape" an Autobiographical Graphic Novel on Pandemic Experiences
This senior project includes a project statement and an autobiographical graphic novel that documents the author's personal experience during the pandemic. The purpose of this project is to reflect on the continuing situation of the coronavirus pandemic. Specifically, it hopes...
Reflections: Explorations on popular representations of mathematics
Reforming Formalism in Critical Games Studies
In my thesis I discuss single player digital games. I examine a family of views in critical game studies called ludocentric views, which are the most prevalent methods of analysis in academic games studies today. These views closely resemble formalist...
Sensual Spaces: When experience meets architecture and art
Space is inherently embodied–to be in space one must physically, three-dimensionally, encounter it. But what would happen if the sensory, affective, embodied human was at the center of spatial design? What would be the role of the senses and how...