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Media Studies Program

Our Past Would Have Been So Cool

Publication Date
2023-April-26
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Department or Program
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Abstract

This creative project explores the sentiment of nostalgia that is on the rise among a segment of the young Chinese population. I analyze the trend from three perspectives: as a social-psychological emotion, as political commentary, and as a manufactured taste...

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Play as Emergence: Examining “Play” through Three Video Games

Publication Date
2023-April-26
Authors
Department or Program
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Play is a fundamental human activity that has been enjoyed by people of all ages and cultures throughout history. In this essay, I hope to explore how the concept of “play” is manifested in video games about the emergence and...

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Playin' tha game: the role identity plays in b-ball players' and gangsta rappers' public stances on black sociopolitical issues

Publication Date
2016-January-01
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Department or Program
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"Playin' Tha Game" explores the connections between black gangsta rappers, black basketball stars, and the degree to which they are vocal about black sociopolitical issues. Specifically the 1992 Dream Team members and L.A. based gangsta rappers were studied. Through analysis...

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Power (in) play the articulation of the othered body and decolonization of historical memory through playwriting and performance

Publication Date
2016-January-01
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Even within an increasingly digital age, the body on stage continues to operate as an impactful and historically charged mode of communication, on both an individual and societal level. Theatre, I argue, is inherently a <em>medium of memory, </em>and as...

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Reality of Love: The Heteronormative Agenda of ABC's the Bachelor

Publication Date
2014-January-01
Document Type
Department or Program
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Abstract

This project provides an oppositional reading of ABC's popular <em>Bachelor </em>franchise, arguing that these reality dating programs present viewers with specific narratives of gender, sexuality, class, and race that contribute to greater hegemonic discourse that reifies heterosexual marriage. Through a...

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Recording COVID-19: "Escape" an Autobiographical Graphic Novel on Pandemic Experiences

Publication Date
2021-January-01
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This senior project includes a project statement and an autobiographical graphic novel that documents the author's personal experience during the pandemic. The purpose of this project is to reflect on the continuing situation of the coronavirus pandemic. Specifically, it hopes...

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Reforming Formalism in Critical Games Studies

Publication Date
2015-January-01
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In my thesis I discuss single player digital games. I examine a family of views in critical game studies called ludocentric views, which are the most prevalent methods of analysis in academic games studies today. These views closely resemble formalist...

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Sensual Spaces: When experience meets architecture and art

Publication Date
2015-January-01
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Department or Program
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Abstract

Space is inherently embodied–to be in space one must physically, three-dimensionally, encounter it. But what would happen if the sensory, affective, embodied human was at the center of spatial design? What would be the role of the senses and how...

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